Power Screen
Power Screen
Shielding an attack or triggering your Ion Cell generates a Power Screen, increasing shield absorption by 1% for <<1>> seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. In addition, each time you build a Power Screen or refresh your Power Screen stacks, the active cooldown of Energy Blast is reduced by 1 second.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16141158561491584978 |
Combat log ID: | 2842082938978304 |
FQN: | abl. |
Star Wars name: | Power Screen |
Other languages: | Kraftschirm Écran de puissance |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141116982556549094 FQN: abl. trooper. skill. shield_ specialist. power_ screen/19/1 - 1
- When character takes damage, not more than every 1.5s without tags tag.
abl. with result Glancedebuff. damage_over_time - When character deals damage with tags tag.
abl. that does not get redirected, not more than every 0.5strooper. ion_clip
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Modify cooldown of Energy Blast by -1s
Energy Blast
Fires a shot that consumes all Power Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Energy Blast regenerates 10 energy cells and increases shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.trooper.skill.shield_specialist.energy_blast
- Modify cooldown of Disruptor Rifle by -1s
Disruptor Rifle
Fires a shot that consumes all Power Screens to deal <<1>> elemental damage, and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown. In addition it grants 3% shield chance and reduces the cooldown of Neural Jolt by 3 seconds. Replaces Energy Blast
FQN: abl.trooper.skill.shield_specialist.mods.tier3.disruptor_rifle
- When character takes damage, not more than every 1.5s without tags tag.
- 2
Only when the following conditions are met:
Perform the following actions:
- Modify cooldown of Energy Blast by -100%
Energy Blast
Fires a shot that consumes all Power Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Energy Blast regenerates 10 energy cells and increases shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.trooper.skill.shield_specialist.energy_blast
- Modify cooldown of Disruptor Rifle by -100%
Disruptor Rifle
Fires a shot that consumes all Power Screens to deal <<1>> elemental damage, and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown. In addition it grants 3% shield chance and reduces the cooldown of Neural Jolt by 3 seconds. Replaces Energy Blast
FQN: abl.trooper.skill.shield_specialist.mods.tier3.disruptor_rifle
- Add effect #2 to TARGET from CASTER
- Add effect #2 to TARGET from CASTER
- Add effect #2 to TARGET from CASTER
- Add effect #2 to TARGET from CASTER
- Add effect #2 to TARGET from CASTER
- Add effect #2 to TARGET from CASTER
- Modify cooldown of
- [20s]
Power Screen
Shield absorption increased.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. trooper. power_ screen Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. trooper. power_ screen
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(3)
- Effect Procs = Id(Energy Blast)Energy Blast
Fires a shot that consumes all Power Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Energy Blast regenerates 10 energy cells and increases shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.trooper.skill.shield_specialist.energy_blast
Conditions: - Can only be called by other effects
Global ID: 16141115883044920667 FQN: abl. trooper. skill. shield_ specialist. power_ screen/19/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Shield Absorb, increase by 0.01
- Modify stat Shield Absorb, increase by 0.01
- Modify stat [glance_absorb], increase by 0.01
- Modify stat [glance_absorb], increase by 0.01