1. Abilities
  2. jedi_consular
  3. mind_maze

Mind Maze

mindtrap

Mind Maze

Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mindtrap
Mind Maze
2
blindedAsleep (Mental) – Unable to act. Breaks on damage.
3
blindedAsleep (Mental) – Unable to act. Breaks on damage.
4
abl_sijc_assh_sapped_mindSapped Mind – Damage dealt reduced.
5
abl_jc_sh_martial_prowessMartial Prowess – Direct damage critical hit chance increased.
6
blindedAsleep (Mental) – Unable to act. Breaks on damage.
7
blindedAsleep (Mental) – Unable to act. Breaks on damage.
  • [60s]
    blindedAsleep (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.jedi_consular.mental_block.target
    • Mark as neutralized
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [8s]
    blindedAsleep (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.jedi_consular.mental_block.target
    • Mark as neutralized
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect