Mind Maze
Mind Maze
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Debuff |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141165965660977958 |
Combat log ID: | 812801085931520 |
FQN: | abl. |
Star Wars name: | Mind Maze |
Other languages: | Gedankenlabyrinth Dédale d'esprit |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. utility. aggressive_ action Global ID: 16141133484412601985 FQN: abl. jedi_ consular. mind_ maze/11/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. mental_block. cast
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have one effect from Multitrap
Multitrap
Mind Trap can now affect up to two targets at once.
FQN: abl.itm.tactical.sow.inq_con.sin_shad.utl_sleep_01
- If the Force spell hit
- If CASTER does not have one effect from
Perform the following actions:
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has one effect from Multitrap
Multitrap
Mind Trap can now affect up to two targets at once.
FQN: abl.itm.tactical.sow.inq_con.sin_shad.utl_sleep_01
- If the Force spell hit
- If CASTER has one effect from
Perform the following actions:
- [60s]
Asleep (Mental)
Unable to act. Breaks on damage.Slot: Debuff Duration: 60s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, ignore token threat, cannot toggle off
Conditions: - <
- If TARGET is not a player
- Can only be called by other effects
Global ID: 16141134583924228172 Combat log ID: 812801085931776 FQN: abl. jedi_ consular. mind_ maze/11/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
jedi_consular. mental_block. target - Mark as neutralized
- 2
- When character takes damage that does not get redirected
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- Remove this effect
- [8s]
Asleep (Mental)
Unable to act. Breaks on damage.Slot: Debuff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, ignore token threat, cannot toggle off
Conditions: - <
- If TARGET is a player
- Can only be called by other effects
Global ID: 16141135683435856443 Combat log ID: 812801085931778 FQN: abl. jedi_ consular. mind_ maze/11/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
jedi_consular. mental_block. target - Mark as neutralized
- 2
- When character takes damage that does not get redirected
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- Remove this effect
- [10s]
Sapped Mind
Damage dealt reduced.Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141127986854465054 Combat log ID: 812801085931962 FQN: abl. jedi_ consular. mind_ maze/11/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. medic. sedatives. debuff - Modify stat Damage Done Modifier (Percentage), increase by -0.25
- [20s]
Martial Prowess
Direct damage critical hit chance increased.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.utility. aggressive_ action abl. jedi_ consular. martial_ prowess Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141129086366093261 Combat log ID: 812801085931972 FQN: abl. jedi_ consular. mind_ maze/11/5 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_consular. skill. martial_prowess. buff
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Force Critical Chance for effects from tag tag.
abl. , increase by 0.6jedi_ consular. direct_ damage - Modify meta stat Melee Critical Chance for effects from tag tag.
abl. , increase by 0.6jedi_ consular. direct_ damage
- 3
- When character deals damage with tags tag.
abl. and tag.jedi_consular. melee_ability abl. without tags tag.jedi_consular. force_attack abl. , tag.jedi_ consular. double_ strike abl. , tag.jedi_ consular. telekinetic_ momentum abl. , tag.debuff. damage_ over_ time abl. with result Crit that does not get redirectedjedi_ consular. mental_ momentum
Only when the following conditions are met:
- Is Channeling
- Negated = (bool) true
- Actor = (int) 2
- Ability Spec = 0
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [60s]
Asleep (Mental)
Unable to act. Breaks on damage.Slot: Debuff Duration: 60s On death: Effect is removed # occurrences: 2 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 2 - Set type to Negative, ignore token threat, cannot toggle off
Conditions: - <
- If TARGET does not have one effect from Mind Maze
Mind Maze
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
FQN: abl.jedi_consular.mind_maze
- If TARGET is not a player
- Can only be called by other effects
- If TARGET does not have one effect from
Global ID: 16141130185877719480 Combat log ID: 812801085931986 FQN: abl. jedi_ consular. mind_ maze/11/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
jedi_consular. mental_block. target - Mark as neutralized
- 2
- When character takes damage that does not get redirected
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- Remove this effect
- [8s]
Asleep (Mental)
Unable to act. Breaks on damage.Slot: Debuff Duration: 8s On death: Effect is removed # occurrences: 2 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 2 - Set type to Negative, ignore token threat, cannot toggle off
Conditions: - <
- If TARGET does not have one effect from Mind Maze
Mind Maze
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
FQN: abl.jedi_consular.mind_maze
- If TARGET is a player
- Can only be called by other effects
- If TARGET does not have one effect from
Global ID: 16141131285389347687 Combat log ID: 812801085931994 FQN: abl. jedi_ consular. mind_ maze/11/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
jedi_consular. mental_block. target - Mark as neutralized
- 2
- When character takes damage that does not get redirected
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- Remove this effect