Recuperative Nanotech
Recuperative Nanotech
Heals the target and up to 3 allies within 10 meters for <<1[%d/%d/%d]>> over <<2[%d/%d/%d]>> seconds and Invigorates them for 45 seconds. Invigorated targets receive 3% more healing from all sources.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | Heal |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141178670272492575 |
Combat log ID: | 815232037421056 |
FQN: | abl. |
Star Wars name: | Recuperative Nanotech |
Other languages: | Heilende Nanotechnologie Nanotechnologie de récupération |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. agent. healing_ ability Global ID: 16141053051680271400 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/1 - 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Least Health
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.utility.not_aoe_healable
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET != PRIMARY TARGET
Perform the following actions:
- [6s]
Recuperative Nanotech
Periodic healing.Slot: Buff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.buff. heal_ over_ time abl. , tag.agent. healing_ ability abl. , tag.agent. heal_ over_ time abl. agent. recuperative_ nanotech_ hot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141049753145385937 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Tech for 0.22*BonusHeal + 0.011*StandardHealth, causing no threat
- 2
- When effect is applied
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance epp.
agent. recuperative_nano_tech. pulse
- 3
- Just before this effect is removed
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from tags tag.abl.agent.recuperative_nanotech_critical_nanotech
- [45s]
Invigorated
Healing received increased.Slot: Buff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.buff. healing_ received_ stacks_ by_ tag abl. , tag.agent. healing_ ability abl. buff. healing_ received Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. healing_ received_ stacks_ by_ tag
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141050852657013122 Combat log ID: 815232037421555 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), increase by 0.03
- [6s]
Nano Mark
Healing received from originator of this effect greatly increased.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.agent. healing_ ability abl. agent. recuperative_ nanotech_ nano_ mark Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If CASTER has the ablity Nano Mark
Nano Mark
Initial target of Recuperative Nanotech receives 10% increased healing from you for the duration of Recuperative Nanotech.
FQN: abl.agent.skill.medic.mods.tier3.nano_mark
- Can only be called by other effects
Global ID: 16141047554122130603 Combat log ID: 815232037421565 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [6s]
Critical Nanotech
Critical hit chance of Recuperative Nanotech increased.Slot: Buff Duration: 6s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. , tag.agent. healing_ ability abl. agent. recuperative_ nanotech_ critical_ nanotech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141048653633758564 Combat log ID: 815232037421575 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/5 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Tech Critical Chance for ability Recuperative Nanotech, increase by 0.1
Recuperative Nanotech
Heals the target and up to 3 allies within 10 meters for <<1[%d/%d/%d]>> over <<2[%d/%d/%d]>> seconds and Invigorates them for 45 seconds. Invigorated targets receive 3% more healing from all sources.
FQN: abl.agent.skill.medic.recuperative_nano_tech
- [0s] [not displayed]
Effect #6Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. recuperative_ nanotech abl. , tag.utility. aggressive_ action abl. agent. healing_ ability Conditions: - <
- If CASTER has one effect from Nanotech Stim
Nanotech Stim
For each target affected by Recuperative Nanotech, the cooldown of Stim Boost is reduced by 2 seconds.
FQN: abl.agent.skill.medic.mods.tier3.nanotech_stim
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16141045355098920973 FQN: abl. agent. skill. medic. recuperative_ nano_ tech/38/6 - <
- 1
- When effect is applied
Perform the following actions: