1. Abilities
  2. jedi_knight
  3. skill
  4. combat
  5. lance

Lance

abl_jk_se_lance

Lance

Spears the target with both lightsabers, dealing <<1>> weapon damage and hindering the target for <<2>> seconds, preventing the use of high mobility actions and escapes. In addition, it Sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%. Requires two lightsabers.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.knight.sentinel.combat.1
  • apc.jedi_knight.sentinel.combat
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_combat

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_se_lance
Lance
2
damagevulnerabilityHindered – Cannot activate or benefit from high mobility actions.
3
armorReducedSundered (Physical) – Armor rating decreased.
4
abl_jk_se_lance
Lance
  • [0s] [not displayed]
    abl_jk_se_lanceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.lance.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.24
      - Standard Health Percent Min = (float) 0.24
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.6
      - Coefficient = (float) 2.4
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.6
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • [1.5s]
    damagevulnerabilityHindered
    Cannot activate or benefit from high mobility actions.

  • [45s]
    armorReducedSundered (Physical)
    Armor rating decreased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    abl_jk_se_lanceEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 30

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.lance.puncture_aoe
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.24
      - Standard Health Percent Min = (float) 0.24
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.6
      - Coefficient = (float) 2.4
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee