Alarm
Alarm
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141176252289938855 |
Combat log ID: | 1958891634032640 |
FQN: | abl. |
Star Wars name: | Alarm |
Other languages: | Alarm Alerte |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Alarm
The unit is preparing to call nearby reinforcements!Slot: Debuff Duration: 10s On death: Effect is removed Tick rate: 2s (5 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s
Target overrides: - [target override] Caster
Global ID: 16141090699951247568 FQN: abl. npc. ability. droid. probe_ droid. alarm/0/1 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Play appearance epp.
world_design. generic. scanner. scanner_probedroid
- 2
- When effect expires
Perform the following actions:
- Add effect #2 to TARGET from PRIMARY TARGET
- Play appearance epp.
npc. , dependent on calling effectdroid. probe_droid. alarm. aggro_pulse
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141089600439627397 FQN: abl. npc. ability. droid. probe_ droid. alarm/0/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 25m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
- If TARGET is not in combat
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0