Annihilate
Annihilate
Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141116032679663605 |
Combat log ID: | 4020226828009472 |
FQN: | abl. |
Star Wars name: | Annihilate |
Other languages: | Vernichten Désagrégation |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. melee_ damage abl. sith_ warrior. direct_ damage Global ID: 16140924418132662913 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. annihilate/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. annihilate. annihilate_real - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.32
- Standard Health Percent Min = (float) 0.32
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1.13
- Coefficient = (float) 3.2
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1.13
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- [30s]
Annihilator
Annihilate cooldown reduced.Slot: Buff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. sith_ warrior. annihilation_ stacks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140927716667547000 Combat log ID: 4020226828009750 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. annihilate/4/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Cooldown Time for ability Annihilate, decrease by 1.5
Annihilate
Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.
FQN: abl.sith_warrior.skill.annihilation.annihilate
- [30s]
Swift Demise
Next Vicious Slash or Vicious Throw deals increased damage.Slot: Buff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(2, 2)
- Effect Procs = Id(Vicious Slash,Vicious Slash
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
FQN: abl.sith_warrior.vicious_slash
Vicious Throw)Vicious Throw
Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.sith_warrior.vicious_throw
Conditions: - <
- If a random chance of 50% is met
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140926617155919663 Combat log ID: 4020226828009756 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. annihilate/4/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Vicious Slash, increase by 5%
Vicious Slash
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
FQN: abl.sith_warrior.vicious_slash
- Modify meta stat Damage Done Modifier (Percentage) for ability Vicious Throw, increase by 5%
Vicious Throw
Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.sith_warrior.vicious_throw
- 2
- When character deals damage with tags tag.
abl. and tag.sith_warrior. vicious_slash abl. that does not get redirectedsith_warrior. vicious_throw
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.