Attacking
Attacking
Attributes
Type: | active |
Activation time: | 0.9s channel |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141017987668873598 |
Combat log ID: | 3761725631365120 |
FQN: | abl. |
Star Wars name: | Attacking |
Other languages: | Greift an Attaque |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140968849591905615 FQN: abl. placeables. flashpoint. star_ fortress. prison_ break. destroy_ gas_ canister/3/1
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140972148126788278 FQN: abl. placeables. flashpoint. star_ fortress. prison_ break. destroy_ gas_ canister/3/2 - Set Stack Limit
- 1
- When character takes damage
- When CASTER is moving
- When character dies
- When starting a conversation
Perform the following actions:
- Interrupt ability but do not prevent follow-up usage
- Remove this effect
- 2
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_sith_inquisitor
- 3
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If CASTER has the ablity Project
Project
Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
FQN: abl.jedi_consular.project
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_jedi_consular
- 4
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If CASTER has the ablity Slash
Slash
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
FQN: abl.jedi_knight.slash
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_jedi_knight
- 5
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If CASTER has the ablity Vicious Slash
Vicious Slash
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
FQN: abl.sith_warrior.vicious_slash
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_sith_warrior
- 6
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If Weapon Type
- Negated = (bool) false
- Actor = (int) 2
- Slot = (int) 2
- Type = (int) 1
- If Weapon Type
- Negated = (bool) false
- Actor = (int) 2
- Slot = (int) 5
- Type = (int) 1
- If previous subeffect did not meet all conditions
- If Weapon Type
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_unarmed
- 7
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If CASTER has the ablity Rifle Shot
Rifle Shot
Shoots your rifle at the target, dealing <<1>> weapon damage.
FQN: abl.agent.rifle_shot_optimize
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_agent
- 8
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If CASTER has the ablity Hammer Shot
Hammer Shot
Fires a series of hammering shots that deals <<1>> weapon damage to the target.
FQN: abl.trooper.hammer_shot
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_trooper
- 9
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If CASTER has the ablity Flurry of Bolts
Flurry of Bolts
Fires a flurry of bolts from your blaster, dealing <<1>> weapon damage.
FQN: abl.smuggler.flurry_of_bolts_optimize
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_smuggler
- 10
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If CASTER has the ablity Rapid Shots
Rapid Shots
Fires a quick stream of bolts, causing <<1>> weapon damage.
FQN: abl.bounty_hunter.rapid_shots
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effectdestroy. universal_ranged_attack. light_bounty_hunter
- 11
- When channel ended
Override target to:
- Primary Target
Perform the following actions:
- Use Placeable