Attune
Attune
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16140952634261395050 |
Combat log ID: | 3315890846171136 |
FQN: | abl. |
Star Wars name: | Attune |
Other languages: | Einstimmung Calibrage |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
[HIDDEN]Execute TransitionSlot: Buff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Hydra script: hyd. operation. oricon. fortress. enemy. boss. dread_ master_ brontes. inst_ large_ tentacle Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16140940557585064207 Combat log ID: 3315890846171404 FQN: abl. operation. oricon. fortress. boss. dread_ master_ brontes. tentacles. large_ tentacle. execute_ transition_ story/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel 1 effects from tags tag.abl.operation.oricon.fortress.dread_master_brontes.tentacles.large_tentacle.enable_transition
- Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. dread_master_brontes. tentacles. large_tentacle. transition_burrow - Delay next ability by 7s (GCD)
- 3
- When effect ticks the 2nd time
Override target to:
- Caster
Perform the following actions:
- Execute hydra hook Reposition (object self = Target)
- 4
- When effect ticks the 2nd time
Override target to:
- Primary Target
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [2s]
[HIDDEN]Transition StealthSlot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140941657096693570 Combat log ID: 3315890846171407 FQN: abl. operation. oricon. fortress. boss. dread_ master_ brontes. tentacles. large_ tentacle. execute_ transition_ story/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Increased Stealth Level, increase by 200
- Put TARGET into stealth
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. dread_master_brontes. tentacles. beam_tentacle. ground_emerge
- [hidden] [10s]
[HIDDEN]Transition TargetSlot: Buff Duration: 10s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. dread_ master_ brontes. tentacles. large_ tentacle. transition_ target Hydra script: hyd. operation. oricon. fortress. enemy. boss. dread_ master_ brontes. inst_ large_ tentacle Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16140942756608320917 Combat log ID: 3315890846171410 FQN: abl. operation. oricon. fortress. boss. dread_ master_ brontes. tentacles. large_ tentacle. execute_ transition_ story/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook Reposition (object self = Target)
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140935060026931632 FQN: abl. operation. oricon. fortress. boss. dread_ master_ brontes. tentacles. large_ tentacle. execute_ transition_ story/10/4 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0.99
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0