Choke
Choke
With the collar suppressing your Force powers, you'll have to take the guard out the old fashioned way. Requires the guard to be distracted and very close.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141144056086571161 |
Combat log ID: | 3760832278167552 |
FQN: | abl. |
Star Wars name: | Choke |
Other languages: | Würgen Étranglement |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Other (not visible) Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16140917982381105992 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ warrior/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Execute hydra hook TakedownMusic
- 2
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_takedown_warrior - Add effect #2 to TARGET from CASTER
- [hidden] [2.4s]
Effect #2Slot: Other (not visible) Duration: 2.4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.4s
- Max Duration = (time) 2.4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140921280915990609 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ warrior/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- 2
- Just before this effect is removed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [does not expire]
Unconscious
It was a boring conversation anyway...Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140920181404362478 Combat log ID: 3760832278167828 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ warrior/5/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability Detention Cell Access Remote
Detention Cell Access Remote
FQN: abl.flashpoint.star_fortress.environmental.prison_break.buff_prison_guard_keys
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_knockout - Stun the TARGET
- Execute hydra hook SpawnRemote