Death Covenant
Death Covenant
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16141037019731880138 |
Combat log ID: | 2997354596663296 |
FQN: | abl. |
Star Wars name: | Death Covenant |
Other languages: | Todespakt Convention de mort |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Death Covenant
When the target dies, any Dread Guard Commanders in the area are fully healed.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141002071864322894 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. zlogic. assassin. death_ covenant/2/1 - 1
- Just before NPC with this effect dies
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET has an effect with the tag tag.abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.is_sorcerer or tag.abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.is_marauder
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141000972352694555 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. zlogic. assassin. death_ covenant/2/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 3
- Travel Speed = (float) 2
- Travel Time = (time) 0s - Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. dread_guards. assassin. kill_order_enforcer. empowering_stream
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Force for (100% of its HP), causing no threat