Electro-Control Harness
Electro-Control Harness
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141063948268250313 |
Combat log ID: | 3768180967211008 |
FQN: | abl. |
Star Wars name: | Electro-Control Harness |
Other languages: | Elektro-Kontrollgeschirr Harnais de contrôle électrique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Electro-Control Harness
Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16140973119671140151 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_bolraida_loop
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [does not expire]
Electro-Control Harness
Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16140969821136253470 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_acklay_loop
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [does not expire]
Electro-Control Harness
Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16140970920647881677 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_wampa_loop
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- [does not expire]
Electro-Control Harness
Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16140967622112999092 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_rakghoul_loop
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- [does not expire]
Electro-Control Harness
Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16140968721624626283 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_lizard_loop
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #11 to TARGET from CASTER
- [does not expire]
Electro-Control Harness
Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16140965423089683282 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/6 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_shaclaw_loop
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #12 to TARGET from CASTER
- [hidden] [does not expire]
Effect #7Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140966522601310465 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/7 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_bolraida_dead
- [hidden] [does not expire]
Effect #8Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140980816252527384 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/8 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_acklay_dead
- [hidden] [does not expire]
Effect #9Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140981915764154575 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/9 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_wampa_dead
- [hidden] [does not expire]
Effect #10Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141006840873875105 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/10 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_rakghoul_dead
- [hidden] [does not expire]
Effect #11Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141005741362246674 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/11 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_lizard_dead
- [hidden] [does not expire]
Effect #12Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141009039897129787 FQN: abl. flashpoint. star_ fortress. bonus. research. buff_ creature/8/12 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. bonus. research. collar_shaclaw_dead