Force Charge
Force Charge
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140973577986971599 |
Combat log ID: | 4020235417944064 |
FQN: | abl. |
Star Wars name: | Force Charge |
Other languages: | Machtvorstoß Charge de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. melee_ damage abl. , tag.sith_ warrior. direct_ damage abl. buff. teleport_ to_ target Global ID: 16141096605588961292 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. force_ charge/5/1 - 1
- When effect is applied
Perform the following actions:
- Teleport To Target
- Play appearance epp.
exp. seasons. 02. ep_09. slow_motion. force_charge - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.096
- Standard Health Percent Min = (float) 0.096
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.36
- Coefficient = (float) 0.96
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. interrupt Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141095506077333969 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. force_ charge/5/2 - <
- 1
- When effect is applied
Perform the following actions:
- Interrupt ability and prevent usage for 1s
- [20s]
Immobilized (Physical)
Unable to move.Slot: Debuff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.sith_ warrior. force_ charge_ root abl. , tag.debuff. root abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141094406565705570 Combat log ID: 4020235417944394 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. force_ charge/5/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation