Force Leech
Force Leech
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16140960364906345306 |
Combat log ID: | 3014530170880000 |
FQN: | abl. |
Star Wars name: | Force Leech |
Other languages: | Machtsaugen Aspiration de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141143366606319015 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 2. force_ leech/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. dread_guards. assassin. force_leech. cast_end - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.09
- Standard Health Percent Min = (float) 0.088
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- Add effect #6 to TARGET from TARGET
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [18s]
Force Leech
Reduces all healing the target receives and deals by 100%. Healing the target will leech health from the target to Kel'sara.Slot: Debuff Duration: 18s On death: Effect is removed # occurrences: 1 Tags: tag. abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. force_ leech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141146665141145806 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 2. force_ leech/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. dread_guards. assassin. force_leech. target_residual - Modify stat Healing Received Modifier (Percentage), increase by -0.99
- Dispel all effects from tags tag.abl.jedi_consular.periodic_healing, tag.abl.trooper.flurry_heal, tag.abl.agent.heal_over_time, tag.abl.sith_inquisitor.periodic_healing, tag.abl.bounty_hunter.flurry_heal, tag.abl.smuggler.heal_over_time
- Modify stat Healing Done Modifier (Percentage), increase by -3
- 2
- When character receives healing
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.115416
- Standard Health Percent Min = (float) 0.115416
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [hidden] [0s]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141145565629518137 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 2. force_ leech/8/3 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0s - Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. dread_guards. assassin. force_leech. leeching_stream
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141140068071434936 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 2. force_ leech/8/4 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. dread_guards. assassin. force_leech. absorb_heal - Heal the TARGET with Force for 0.101919*StandardHealth, causing no threat
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141138968559805675 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 2. force_ leech/8/5 - 1
- When effect is applied
Perform the following actions:
- Delay next ability by 0.5s (GCD)
- [hidden] [3s]
Effect #6Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. inst_ dread_ guard_ 02 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141142267094691346 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. assassin. difficulty_ 2. force_ leech/8/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook FLeechBroadcast