1. Abilities
  2. flashpoint
  3. voss
  4. voss_mystic_duo
  5. shared
  6. force_push

Force Push

forcethrow

Force Push

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcethrow
Force Push
2
forcethrow
Force Push
3
forcethrow
Force Push
4
forcethrow
Force Push
5
forcethrow
Force Push
6
forcethrow
Force Push
7
forcethrow
Force Push
8
forcethrow
Force Push
9
forcethrow
Force Push
  • [0s] [not displayed]
    forcethrowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcethrowEffect #2

  • [hidden] [4.5s]
    forcethrowEffect #3

  • 1
    • When effect ticks the 2nd time

    Perform the following actions:

    • Immobilize and prevent rotation
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    forcethrowEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.voss_mystic_duo.force_push_impact, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 60m
      - Angle = (float) 40

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 60m
      - Angle = (float) 40

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 4
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 60m
      - Angle = (float) 40

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [2.8s]
    forcethrowEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.voss_mystic_duo.force_push_warning, dependent on calling effect
  • [0s] [not displayed]
    forcethrowEffect #8

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 20° pitch, 0° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 5, 30° pitch, 0° yaw
  • [0s] [not displayed]
    forcethrowEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0