Hail of Bolts
Hail of Bolts
Attributes
Type: | active |
Activation time: | 6s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.7.0 |
Global ID: | 16141057471312015662 |
Combat log ID: | 3338834561466368 |
FQN: | abl. |
Star Wars name: | Hail of Bolts |
Other languages: | Schusshagel Avalanche de tirs |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: during channel (6s) On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140925000724358144 FQN: abl. qtr. flashpoint. tython. imperial. boss. commando. hail_ of_ bolts_ shielded/10/1 - 1
- When channel finished
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. hail_of_bolts. end
- [hidden] [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Direction = Forward
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 30
Global ID: 16140926100235991757 FQN: abl. qtr. flashpoint. tython. imperial. boss. commando. hail_ of_ bolts_ shielded/10/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. hail_of_bolts. hit - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.0625
- Standard Health Percent Min = (float) 0.0625
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged