Homing Missiles
Homing Missiles
Locks on to any targets within range, firing multiple missiles that home in on the targets.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141100061790319657 |
Combat log ID: | 4007951811477504 |
FQN: | abl. |
Star Wars name: | Homing Missiles |
Other languages: | Lenkraketen Missiles autoguidés |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [5s]
Homing MissilesSlot: Debuff Duration: 5s On death: Effect is removed Tick rate: 0.5s (10 ticks) # occurrences: 0 Hydra script: hyd. world_ design. polymorph_ abilities. homing_ missiles_ broadcast Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Global ID: 16141140646364042815 FQN: abl. creature. atst. rear_ launch_ homing_ missiles/10/1 - Set Duration
- 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.world_design.polymorph_abilities.atst_skeleton.homing_missles_target
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [3s]
Homing MissilesSlot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. world_ design. polymorph_ abilities. atst_ skeleton. homing_ missles_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141139546852413538 FQN: abl. creature. atst. rear_ launch_ homing_ missiles/10/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.exp.seasons.02.ep_01.walker.is_in_walker
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. missle_swarm - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.7
- Standard Health Percent Min = (float) 0.7
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. missle_swarm - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0