1. Abilities
  2. flashpoint
  3. voss
  4. voss_mystic_duo
  5. mystic_b
  6. light_beam_vet

Light Beam

highenergyclip

Light Beam

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
highenergyclip
Light Beam
2
highenergyclip
Light Beam
3
highenergyclip
Light Beam
  • [hidden] [0s] [not displayed]
    highenergyclipEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 100m

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    highenergyclipEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.voss_mystic_duo.light_beam_warning, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect expires

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.flashpoint.voss.voss_mystic_duo.light_beam_impact, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [5s]
    highenergyclipEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 50m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0