Mortar Shot
Mortar Shot
Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.
Attributes
Type: | active |
Activation time: | 3.3s cast |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141103739387459830 |
Combat log ID: | 3597984298172416 |
FQN: | abl. |
Star Wars name: | Mortar Shot |
Other languages: | Mörserschuss Tir de mortier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Target overrides: - [target override] Caster
Global ID: 16140928979839742829 FQN: abl. npc. ability. skytrooper. grenade_ shot/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. grenade_shot - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 2.5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.16
- Standard Health Percent Min = (float) 0.14
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0