Payback
Payback
Hew triggers a Retaliation that does 30% more damage.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140965653109388508 |
Combat log ID: | 4275012877942784 |
FQN: | abl. |
Star Wars name: | Payback |
Other languages: | Abrechnung Bénéfice |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140914064305048249 FQN: abl. itm. tactical. sow. war_ kni. jug_ guar. ven_ vig. dmg_ burst_ 01/13/1 - Set Stack Limit
- [8s]
Payback
Next Retaliation deals 30% more damage.Slot: Buff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. sith_ warrior. enable_ riposte Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Retaliation)Retaliation
Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. Retaliation can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
FQN: abl.sith_warrior.retaliation
Conditions: - Can only be called by other effects
Global ID: 16140915163816676460 Combat log ID: 4275012877943058 FQN: abl. itm. tactical. sow. war_ kni. jug_ guar. ven_ vig. dmg_ burst_ 01/13/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectretaliation. proc
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Retaliation, increase by 30%
Retaliation
Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. Retaliation can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
FQN: abl.sith_warrior.retaliation
- 3
- When character deals damage with tags tag.
abl. that does not get redirectedsith_warrior. retaliation
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [8s]
Payback
Next Riposte deals 30% more damage.Slot: Buff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. jedi_ knight. enable_ riposte Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Riposte)Riposte
Ripostes the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
FQN: abl.jedi_knight.riposte
Conditions: - Can only be called by other effects
Global ID: 16140916263328304675 Combat log ID: 4275012877943060 FQN: abl. itm. tactical. sow. war_ kni. jug_ guar. ven_ vig. dmg_ burst_ 01/13/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectriposte. proc
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Riposte, increase by 30%
Riposte
Ripostes the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
FQN: abl.jedi_knight.riposte
- 3
- When character deals damage with tags tag.
abl. that does not get redirectedjedi_knight. riposte
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.