Rifle Shot
Rifle Shot
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16140969751399501758 |
Combat log ID: | 2821183628115968 |
FQN: | abl. |
Star Wars name: | Rifle Shot |
Other languages: | Gewehrschuss Tir de fusil |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.2s]
Effect #1Slot: Debuff Duration: 0.2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ basic_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.2s
- Max Duration = (time) 0.2s
Conditions: - <
- If TARGET is alive
- If CASTER has a ranged weapon equipped
Global ID: 16141007621742532709 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trenches_ defected_ sniper. difficulty_ 1. rifle_ shot/4/1 - Set Duration
- 1
- When effect is applied
- When effect expires
Perform the following actions:
- Play appearance epp.
flurry. ranged. rifle_real - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ basic_ attack Conditions: - <
- If CASTER does not have a ranged weapon equipped
- If CASTER is positioned ≤ 4m to center of TARGET
Global ID: 16141004323207648012 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trenches_ defected_ sniper. difficulty_ 1. rifle_ shot/4/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. npc. unarmed - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged