Roar
Roar
Attributes
Type: | active |
Activation time: | 3.5s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16141018279827351764 |
Combat log ID: | 3285997873790976 |
FQN: | abl. |
Star Wars name: | Roar |
Other languages: | Gebrüll Rugissement |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3.5s) On death: Effect is removed Tick rate: 1.5s (2 ticks) # occurrences: 0 Tags: tag. abl. , tag.operation. oricon. fortress. mecha_ rancor. rancor_ attack abl. utility. is_ aoe Global ID: 16141178737066218027 FQN: abl. operation. oricon. fortress. boss. mecha_ rancor. roar/29/1 - 1
- When effect ticks
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Direction = Target
- Sort Type = Closest
- Distance = 20m
- Angle = (float) 45
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.13
- Standard Health Percent Min = (float) 0.13
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Immobilize and prevent rotation
- [hidden] [does not expire]
Effect #2Slot: Debuff Duration: during channel (3.5s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.operation. oricon. fortress. mecha_ rancor. rancor_ attack abl. debuff. physics Global ID: 16141182035601099026 FQN: abl. operation. oricon. fortress. boss. mecha_ rancor. roar/29/2 - 1
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Direction = Target
- Sort Type = Closest
- Distance = 20m
- Angle = (float) 45
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If TARGET is alive
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 0° pitch, 0° yaw
- Add effect #3 to TARGET from TARGET
- 2
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Direction = Target
- Sort Type = Closest
- Distance = 20m
- Angle = (float) 45
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
- If difficulty is set to Master Mode
Perform the following actions:
- [hidden] [2.5s]
Effect #3Slot: Debuff Duration: 2.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. mecha_ rancor. rancor_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.5s
- Max Duration = (time) 2.5s
Conditions: - Can only be called by other effects
Global ID: 16141180936089474893 FQN: abl. operation. oricon. fortress. boss. mecha_ rancor. roar/29/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. mecha_ rancor. rancor_ attack Conditions: - Can only be called by other effects
Global ID: 16140902759647644339 FQN: abl. operation. oricon. fortress. boss. mecha_ rancor. roar/29/4 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [hidden] [1s]
Effect #5Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. mecha_ rancor. rancor_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16140901660136016096 FQN: abl. operation. oricon. fortress. boss. mecha_ rancor. roar/29/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Taunt
- Duration = (time) 10s - Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [hidden] [1s]
Effect #6Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. mecha_ rancor. rancor_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16140904958670901193 FQN: abl. operation. oricon. fortress. boss. mecha_ rancor. roar/29/6 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [0s] [not displayed]
Effect #7Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. mecha_ rancor. rancor_ attack Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140903859159272574 FQN: abl. operation. oricon. fortress. boss. mecha_ rancor. roar/29/7 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0