Shock Collar Remote
Shock Collar Remote
Activate a target's shock collar.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141159061149776094 |
Combat log ID: | 752843342479360 |
FQN: | abl. |
Star Wars name: | Shock Collar Remote |
Other languages: | Schockhalsband-Fernsteuerung Activer collier électrique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [10s]
Shock Collar RemoteSlot: Debuff Duration: 10s On death: Effect is removed Tick rate: 1s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: Global ID: 16141017185511850493 FQN: abl. quest. location. corellia. class. bounty_ hunter. queens_ ransom. shock_ collar_ remote/0/1 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
quest. location. corellia. class. bounty_hunter. queens_ransom. shock_collar_remote_use
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. corellia. class. bounty_hunter. queens_ransom. shock_collar_electrocution - Ballistic Impulse, centered at caster, eventually knockdown, momentum = 0.2, 90° pitch, 0° yaw