Shockwave Slam
Shockwave Slam
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16141093838595971085 |
Combat log ID: | 3024318401347584 |
FQN: | abl. |
Star Wars name: | Shockwave Slam |
Other languages: | Schockwellenschlag Projection à onde de choc |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140942732503484614 FQN: abl. qtr. 1x4. hk_ 51. theoretikan. boss_ knockback_ cone/6/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0.9s]
Effect #2Slot: Debuff Duration: 0.9s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.9s
- Max Duration = (time) 0.9s
Conditions: - Can only be called by other effects
Global ID: 16140941632991858459 FQN: abl. qtr. 1x4. hk_ 51. theoretikan. boss_ knockback_ cone/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
qtr. , dependent on calling effect1x4. hk_51. theoretikan. boss_ground_slam_cast
- 2
- When effect expires
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Distance = 70m
- Angle = (float) 40
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect expires
Perform the following actions:
- Delay next ability by 1.5s (GCD)
- [hidden] [0s]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140940533480230248 FQN: abl. qtr. 1x4. hk_ 51. theoretikan. boss_ knockback_ cone/6/3 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 9
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
qtr. , dependent on calling effect1x4. hk_51. theoretikan. boss_ground_slam_impact - Add effect #4 to TARGET from CASTER, Combat Math Only
- [2s]
Thrown
Prone and unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140939433968604093 Combat log ID: 3024318401347844 FQN: abl. qtr. 1x4. hk_ 51. theoretikan. boss_ knockback_ cone/6/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 45° pitch, 0° yaw