Slam
Slam
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16141030169492920468 |
Combat log ID: | 3025898949312512 |
FQN: | abl. |
Star Wars name: | Slam |
Other languages: | Schmettern Bousculade |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
Effect #1Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16141154117201943488 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. hypergate_ terror. difficulty_ 4. tentacle_ slam_ not_ in_ range/8/1 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. hypergate_terror. tentacle_slam
- 2
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141150818667060409 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. hypergate_ terror. difficulty_ 4. tentacle_ slam_ not_ in_ range/8/2 - 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Direction = Target
- Sort Type = Closest
- Radius = 3m
- Distance = 70m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.66
- Standard Health Percent Min = (float) 0.66
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. hypergate_terror. hgt_slam_impact