Snipe
Snipe
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16140971979693833376 |
Combat log ID: | 2815625940434944 |
FQN: | abl. |
Star Wars name: | Snipe |
Other languages: | Heckenschuss Tir embusqué |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141154743576170262 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trandoshan_ sniper. difficulty_ 1. snipe/10/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.qtr.1x2.raid.denova.enemy.trash.trandoshan_sniper.recently_sniped
- If CASTER is positioned ≤ 30m to center of TARGET
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [10s]
Effect #2Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 0 Tags: tag. abl. qtr. 1x2. raid. denova. enemy. trash. trandoshan_ sniper. recently_ sniped Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16141155843087798619 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trandoshan_ sniper. difficulty_ 1. snipe/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. snipe. snipe_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.75
- Standard Health Percent Min = (float) 0.75
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged