Sticky Grenade
Sticky Grenade
Throw a sticky grenade at the target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141174753895970989 |
Combat log ID: | 3770470184779776 |
FQN: | abl. |
Star Wars name: | Sticky Grenade |
Other languages: | Haftgranate Grenade adhésive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141161658460545461 FQN: abl. npc. ability. skytrooper. gunner. sticky_ grenade/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. sticky_grenade_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [5s]
Sticky Grenade (Tech)
Rigged to blow...Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.dispel_ type. tech abl. trooper. sticky_ grenade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141162757972174824 Combat log ID: 3770470184780042 FQN: abl. npc. ability. skytrooper. gunner. sticky_ grenade/8/2 - Set Duration
- 1
- When effect expires
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. skytrooper. sticky_grenade_explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.235
- Standard Health Percent Min = (float) 0.19
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.13
- Standard Health Percent Min = (float) 0.12
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0