Sweeping Gunfire
Sweeping Gunfire
Attributes
Type: | active |
Activation time: | 4.5s channel |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16140971561542709754 |
Combat log ID: | 2860684442337280 |
FQN: | abl. |
Star Wars name: | Sweeping Gunfire |
Other languages: | Blastersalve Tirs en rafales |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: during channel (4.5s) On death: Effect is removed Tick rate: 0.5s (9 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Global ID: 16141132138084146977 FQN: abl. qtr. 1x2. raid. denova. enemy. boss. troll. difficulty_ 3. troll_ handler_ sweeping_ gunfire/3/1 - 1
- When channel finished
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
smuggler. sweeping_gunfire_end
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Direction = Forward
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 30
Global ID: 16141131038572518900 FQN: abl. qtr. 1x2. raid. denova. enemy. boss. troll. difficulty_ 3. troll_ handler_ sweeping_ gunfire/3/2 - <
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectsweeping_gunfire_impact - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.15
- Standard Health Percent Min = (float) 0.15
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged