Yellow Obtuse
Yellow Obtuse
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16140999300151633282 |
Combat log ID: | 2993789773807616 |
FQN: | abl. |
Star Wars name: | Yellow Obtuse |
Other languages: | Gelber Stumpfwinkel Obtus jaune |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Yellow ObtuseSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141037058757571361 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. core. logic. probe_ yellow/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. 1x4. raid. asation. boss. core. probe. ground_target_loop_yellow
- 2
- When character takes damage, not more than every 1s
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.qtr.1x4.raid.asation.enemy.boss.core.player_yellow
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
qtr. 1x4. raid. asation. boss. core. probe. shock
- [3s]
Stunned
Unable to act.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. scripted_ stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141038158269199860 Combat log ID: 2993789773807873 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. core. logic. probe_ yellow/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
qtr. 1x4. raid. asation. boss. core. probe. stun - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.6
- Standard Health Percent Min = (float) 0.6
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0