1. NPCs
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  3. seasons
  4. 01
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  7. holo_citizen_3
Portrait

Holographic Recording

Level 1-60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.jetha_minth_holo_citizen_3

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfa_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfa_non_a09
  • + hair_human_bfa_non_a09_wrap
  • Material: hair_human_non_a09_v01_f
hair_human_bfa_non_a05
  • + hair_human_bfa_non_a05_ponytail
  • Material: hair_human_non_a05_v01_f
hair_human_bfa_non_a06
  • + hair_human_bfa_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
hair_human_bfa_non_a10
  • + hair_human_bfa_non_a10_bun
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h03_p
                 haircolor_human_non_h15_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexioncomp_human_non_c25_f
                          Body details
                          SlotDetails
                          chestchest_baggy_bfa_archetype
                          • + chest_baggy_bfa_light_ge_a12_collar
                          • + chest_baggy_bfa_light_ge_a12_loinlight
                          • Material: chest_baggy_light_ge_a12impcitizen02_f
                          bracerbracer_short_bfa_archetype
                          • Material: bracer_short_light_ge_a12impcitizen02_u_v02
                          handhand_naked_bfa_archetype
                          • Material: hand_naked_caucasian_young_a01c01_bfa
                          • Skin slot 0: hand_naked_caucasian_young_a01c01_bfa
                          • Skin color is hued into slot: 0
                          waistwaist_belt_bfa_archetype
                          • + waist_belt_bfa_light_ge_a12_front
                          • + waist_belt_bfa_light_ge_a12_back
                          • Material: waist_belt_light_ge_a12impcitizen02_u
                          legleg_pant_bfa_archetype
                          • Material: leg_pant_light_ge_a12impcitizen02_f_v02
                          bootboot_tall_bfa_archetype
                          • + boot_tall_bfa_light_ge_a12_shin
                          • Material: boot_tall_light_ge_a12impcitizen02_u