1. NPCs
  2. alliance
  3. desperate_defiance
  4. shared
  5. quest_2
  6. hutt_guard_add
Portrait

Gamorrean Guard

Level 80 | Standard | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m50100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m20100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

[shotgun_flurry]

FQN: abl.​npc.​ability.​rifle.​shotgun_flurry

[shotgun_flurry]
noneinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.griknaz

Starts conversation: cnv.alliance.desperate_defiance.scene_05_yusinduu

Loot information

Loot package: 154578349802304063

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_gammorean_bmf_non_a01
  • Material: head_gammorean_bmf_non_a01_v01
  • Eye material: eye_gammorean_non_a01_c01
skincolor
 skincolor_mirialan_non_h05_p
    Body details
    SlotDetails
    chestchest_invisible_bmf_archetype
    • + chest_invisible_bmf_heavy_tr_mtx20_armor
    • Material: chest_invisible_heavy_tr_mtx20c01_u
    bracerbracer_invisible_bmf_archetype
    • + bracer_invisible_bmf_heavy_ge_a124_forearm
    • Material: bracer_invisible_heavy_ge_a124c01_u
    handhand_naked_bmf_archetype
    • Material: hand_naked_african_young_a01c01_bmf
    • Skin is shown in slot 0 but no skin material defined
    • Skin color is hued into slot: 0
    waistwaist_belt02_bmf_archetype
    • + waist_belt02_bmf_light_ge_a123_belt
    • Material: waist_belt02_light_ge_a123c01_u
    legleg_pant_bmf_archetype
    • Material: leg_pant_heavy_tr_a16c01_u
    bootboot_tall_bmf_archetype
    • + boot_tall_bmf_med_ge_a30_cuff
    • Material: boot_tall_med_ge_a30primative01_u
    3D model
    Facial details
    SlotDetails
    headhead_gammorean_bmf_non_a01
    • Material: head_gammorean_bmf_non_a01_v02
    • Eye material: eye_gammorean_non_a01_c01
    skincolor
     skincolor_mirialan_non_h08_p
      Body details
      SlotDetails
      chestchest_invisible_bmf_archetype
      • + chest_invisible_bmf_heavy_tr_mtx20_armor
      • Material: chest_invisible_heavy_tr_mtx20c01_u
      bracerbracer_invisible_bmf_archetype
      • + bracer_invisible_bmf_heavy_ge_a124_forearm
      • Material: bracer_invisible_heavy_ge_a124c01_u
      handhand_naked_bmf_archetype
      • Material: hand_naked_african_young_a01c01_bmf
      • Skin is shown in slot 0 but no skin material defined
      • Skin color is hued into slot: 0
      waistwaist_belt02_bmf_archetype
      • + waist_belt02_bmf_light_ge_a123_belt
      • Material: waist_belt02_light_ge_a123c01_u
      legleg_pant_bmf_archetype
      • Material: leg_pant_heavy_tr_a16c01_u
      bootboot_tall_bmf_archetype
      • + boot_tall_bmf_med_ge_a30_cuff
      • Material: boot_tall_med_ge_a30primative01_u