Affliction
Affliction
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Debuff |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141042700650321631 |
Combat log ID: | 2518676196556800 |
FQN: | abl. |
Star Wars name: | Affliction |
Autres langues: | Affliction Pein |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [15s]
Affliction (Force)
Dégâts internes réguliers.Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 1.5s (10 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.sith_ inquisitor. periodic_ damage abl. , tag.dispel_ type. force abl. sith_ inquisitor. affliction_ dot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have at least 0 of any effects from Affliction
Affliction
FQN: abl.npc.ability.custom.boss.flashpoint.ilum.sith_entity.random_dot
- If TARGET is an enemy
- If TARGET is alive
- If TARGET does not have at least 0 of any effects from
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Global ID: 16141115653162387908 Combat log ID: 2518676196557057 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. sith_ entity. hard. random_ dot/2/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. affliction. cast_instant
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. affliction. target_loop
- 3
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,04
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0