Cylindre de gaz ionique
Cylindre de gaz ionique
Charge votre blaster avec du gaz ionisé, donnant aux attaques à distance 15 % de chances d'infliger <<1[$d point/$d point/$d points]>> de dégâts énergétiques supplémentaires toutes les 1,5 seconde. De plus, lorsqu'il inflige des dégâts, le cylindre de gaz ionique électrocute la cible et lui inflige <<2[$d point/$d point/$d points]>> de dégâts énergétiques supplémentaires pendant 9 secondes. Pendant que le cylindre est actif, l'index d'armure augmente de 61,5 %, la réduction de dégâts de 5 %, les chances de déclenchement de bouclier de 15 %, la génération d'animosité de 200 %, la précision de 10 % et tous les dégâts infligés sont réduits de 10 %.
Remplace le cylindre de gaz combustible.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141130502095109792 |
Combat log ID: | 3960050041225216 |
FQN: | abl. |
Star Wars name: | Cylindre de gaz ionique |
Autres langues: | Ion Gas Cylinder Ionengaszylinder |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Les attaques à distance ont une chance d'infliger des dégâts énergétiques supplémentaires. L'index d'armure, la réduction de dégâts, la chance de bouclier, la génération d'animosité et la précision sont accrus. Dégâts infligés réduits.Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. ion_ gas_ cyl_ dmg abl. , tag.bounty_ hunter. ion_ gas_ cyl abl. bounty_ hunter. ion_ gas_ cylinder_ passive Global ID: 16141040777768375418 FQN: abl. bounty_ hunter. skill. shield_ tech. ion_ gas_ cylinder/21/1 - 1
- When character deals damage (weapon mode Ranged) that does not get redirected, not more than every 1.5s (15% chance)
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. rocket_punch abl. bounty_hunter. rail_shot
Override target to:
- Trigger Target
Perform the following actions:
- Play appearance epp.
bounty_hunter. ion_cylinder. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,02
- Standard Health Percent Min = (float) 0,02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #5 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Modify stat Index d'armure, set to 61,5%
- Modify stat Chance bouclier, increase by 0,15
- Modify stat Chance bouclier, increase by 0,15
- Modify stat [glance_chance], increase by 0,15
- Modify stat [glance_chance], increase by 0,15
- Modify stat Animosité générée (modificateur en pourcentage), increase by 2
- Modify stat Précision à distance, increase by 0,1
- Modify stat Précision technologique, increase by 0,1
- Modify stat Dégâts infligés (modificateur en pourcentage), increase by -0,1
- 3
- When effect is applied
Perform the following actions:
- Modify stat Réduction des dégâts : élémentaire, increase by 0,05
- Modify stat Réduction des dégâts : énergétique, increase by 0,05
- Modify stat Réduction des dégâts : interne, increase by 0,05
- Modify stat Réduction des dégâts : cinétique, increase by 0,05
- 4
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.pvp.guarder
- 6
- When character deals damage with tags tag.
abl. that does not get redirectedbounty_hunter. rocket_punch
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
bounty_hunter. ion_cylinder. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,02
- Standard Health Percent Min = (float) 0,02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character deals damage with tags tag.
- 7
- When character deals damage with tags tag.
abl. (weapon mode Ranged) that does not get redirectedbounty_hunter. rail_shot
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character deals damage with tags tag.
- 8
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.fuel_additives
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. ion_ gas_ cyl Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER is in combat
Global ID: 16141039678256747959 FQN: abl. bounty_ hunter. skill. shield_ tech. ion_ gas_ cylinder/21/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effection_cylinder. tick
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. ion_ gas_ cyl Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - If CASTER is not in combat
Global ID: 16141038578745120516 FQN: abl. bounty_ hunter. skill. shield_ tech. ion_ gas_ cylinder/21/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effection_cylinder. tick
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. ion_ gas_ cyl_ dmg abl. bounty_ hunter. ion_ gas_ cyl Conditions: - Can only be called by other effects
Global ID: 16141037479233493329 FQN: abl. bounty_ hunter. skill. shield_ tech. ion_ gas_ cylinder/21/4 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
bounty_hunter. ion_cylinder. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,02
- Standard Health Percent Min = (float) 0,02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #5 to TARGET from CASTER
- [9s]
Électrocution
Dégâts énergétiques réguliers.Slot: Debuff Duration: 9s On death: Effect is removed Tick rate: 3s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. shock abl. , tag.debuff. damage_ over_ time abl. , tag.bounty_ hunter. ion_ gas_ cyl abl. , tag.bounty_ hunter. ion_ shock_ damage abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141036379721865902 Combat log ID: 3960050041225514 FQN: abl. bounty_ hunter. skill. shield_ tech. ion_ gas_ cylinder/21/5 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
Perform the following actions:
- Play appearance epp.
bounty_hunter. ion_cylinder. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 3
- Standard Health Percent Max = (float) 0,005
- Standard Health Percent Min = (float) 0,005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0