Écorchure
Écorchure
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.4.0 |
Global ID: | 16141080062920076215 |
Combat log ID: | 2995039609290752 |
FQN: | abl. |
Star Wars name: | Écorchure |
Autres langues: | Gore Durchbohren |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141041187002764936 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. marauder. difficulty_ 1. gore/10/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. 1x4. raid. asation. boss. dread_guards. marauder. gore. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,099
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [30s]
Écorchement
Augmente les dégâts subis suite aux effets de saignement.Slot: Debuff Duration: 30s On death: Effect is removed Tick rate: 0.5s (60 ticks) Initial stacks: 1 Max stacks: 50 # occurrences: 1 Tags: tag. abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. marauder. gored_ debuff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. marauder. gored_ debuff
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141040087491137341 Combat log ID: 2995039609291015 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. marauder. difficulty_ 1. gore/10/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modificateur de dégâts reçus (pourcentage) for effects from tag tag.
abl. , increase by 0,5debuff. bleed
- 2
- When effect ticks the 1st time
Only when the following conditions are met:
- If TARGET has at least 5 effects with the tag tag.abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.gored_debuff
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. dread_guards. marauder. gore. switch_warning
- [5s]
Saignement
Dégâts internes réguliers.Slot: Debuff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. debuff. bleed Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141038987979508206 Combat log ID: 2995039609291013 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. dread_ guards. marauder. difficulty_ 1. gore/10/3 - Set Stack Limit
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. dread_guards. marauder. gore. bleed_tick - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,01
- Standard Health Percent Min = (float) 0,01
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0