1. Pouvoirs
  2. sith_warrior
  3. force_choke

Étranglement de Force

choke

Étranglement de Force

Étrangle la cible, l'étourdissant pendant <<2>> secondes et générant une animosité modérée. Inflige <<1>> points de dégâts cinétiques et confère 3 points de rage pendant la durée. Ce pouvoir peut être canalisé lorsque vous vous déplacez.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
choke
Étranglement de Force
2
chokeÉtranglement de Force – Dégâts cinétiques réguliers.
3
stunnedÉtourdissement (Force) – Incapacité d'agir.
4
chokeÉtranglement de Force – Dégâts cinétiques réguliers.
5
movementslowedAssommé – Déplacements ralentis
  • [hidden] [does not expire]
    chokeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.choke_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [4s]
    chokeÉtranglement de Force
    Dégâts cinétiques réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.choke_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.choke_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [4s]
    stunnedÉtourdissement (Force)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.choke_start, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.restore_target_weapon
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [4s]
    chokeÉtranglement de Force
    Dégâts cinétiques réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.choke_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [6s]
    movementslowedAssommé
    Déplacements ralentis

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.warrior_knight.sap.sap_aoe, dependent on calling effect