Missile d'entraînement
Missile d'entraînement
Pouvoir caché qui place un buff sur une cible au hasard qui n'en dispose pas encore. Appelle ensuite une action hydra qui oblige le boss à tirer un missile visant le sol sur ce joueur.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141155558203373081 |
Combat log ID: | 2520462902951936 |
FQN: | abl. |
Star Wars name: | Missile d'entraînement |
Autres langues: | Dummy Missile Raketenattrappe |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [4s]
Effect #1Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 0 Hydra script: hyd. location. flashpoint. shared. directive_ 7. multi. inst_ bulwark Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - <
- If CASTER is positioned 10m to 60m to center of TARGET
- If TARGET does not have one effect from Missile d'entraînement
Missile d'entraînement
Pouvoir caché qui place un buff sur une cible au hasard qui ne l'a pas encore. Appelle ensuite une action hydra qui oblige le boss à tirer un missile visant le sol sur le joueur.
FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.void_zone_dummy
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Global ID: 16141052811449104822 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. bulwark. hard. void_ zone_ dummy/1/1 - Set Duration
- [hidden] [4s]
Effect #2Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 0 Hydra script: hyd. location. flashpoint. shared. directive_ 7. multi. inst_ bulwark Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141053910960732003 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. bulwark. hard. void_ zone_ dummy/1/2 - Set Duration
- [hidden] [4s]
Effect #3Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - <
- If TARGET does not have at least 0 of any effects from Missile d'entraînement
Missile d'entraînement
Pouvoir caché qui place un buff sur une cible au hasard qui ne l'a pas encore. Appelle ensuite une action hydra qui oblige le boss à tirer un missile visant le sol sur le joueur.
FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.void_zone_dummy
- If TARGET is an enemy
- If TARGET is alive
- Can only be called by other effects
- If TARGET does not have at least 0 of any effects from
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 50m
Global ID: 16141055010472359212 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. bulwark. hard. void_ zone_ dummy/1/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized