Roquettes explosives
Roquettes explosives
Salve lourde qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 3 cibles dans un rayon de 5 mètres. Si la cible principale est un ennemi faible ou standard, elle est projetée au sol.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16140965087366312694 |
Combat log ID: | 3714970617380864 |
FQN: | abl. |
Star Wars name: | Roquettes explosives |
Autres langues: | Explosive Rockets Explosivraketen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. concussive_ trigger abl. trooper. explosive_ round_ powder_ trigger Global ID: 16140991099087023128 FQN: abl. world_ design. utility. staged. atst. ranged_ attack_ 02/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. utility. staged. atst. ranged_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,01
- Standard Health Percent Min = (float) 0,01
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,23
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0