Surcharge électromagnétique
Surcharge électromagnétique
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141088182912193936 |
Combat log ID: | 4011383490347008 |
FQN: | abl. |
Star Wars name: | Surcharge électromagnétique |
Autres langues: | Electromagnetic Overload Elektromagnetische Überladung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141025352754182197 FQN: abl. exp. seasons. 02_ uprisings. imp_ ship. encounter_ 4. cipher_ agent. shield_ overload/3/1
- [20s]
Surcharge électromagnétique
Défenses surchargées.
Subit des dégâts électriques réguliers.Slot: Debuff Duration: 20s On death: Effect is removed Tick rate: 1.5s (13 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. scripted_ stun abl. debuff. damage_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141028651289066796 FQN: abl. exp. seasons. 02_ uprisings. imp_ ship. encounter_ 4. cipher_ agent. shield_ overload/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- 2
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. nar_shaddaa. shroud_finale. bossfight_shroud_overload_loop
- 3
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 4
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,15
- Damage Modifier = (float) 0
- [hidden] [5s]
Effect #3Slot: Other (not visible) Duration: 5s On death: Effect is removed # occurrences: 0 Hydra script: hyd. exp. 01. makeb. world. imperial. hub_ 1. the_ observer. prototype. inst_ core_ droid Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16141027551777438875 FQN: abl. exp. seasons. 02_ uprisings. imp_ ship. encounter_ 4. cipher_ agent. shield_ overload/3/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. nar_shaddaa. shroud_finale. bossfight_shroud_overload_end - Execute hydra hook Reboot (object self = Target)