1. PNJs
  2. alliance
  3. desperate_defiance
  4. shared
  5. quest_1
  6. hidden_chain_leader
Portrait

Chef de la Chaîne cachée

Level 80 | Strong | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Turbo-jetpack

FQN: abl.​npc.​ability.​tech.​jet_boost

Turbo-jetpack
20sinstantané4 m600100%

Stratégie offensive

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Stratégie offensive
60sinstantanéany600100%

Sonde explosive

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sonde explosive
30sincantation de 2s30 m500100%

Salve de missiles

FQN: abl.​npc.​ability.​tech.​missile_salvo

Salve de missiles
15scanalisation de 3s30 m400100%

Explosion de missile

FQN: abl.​npc.​ability.​tech.​missile_blast

Explosion de missile
9sincantation de 1.5s30 m200100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstantané30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.hutta_hidden_chain_leader

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_caucasian_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h07_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_invisible_bms_archetype
            • + chest_invisible_bms_heavy_bh_a21_body
            • Material: chest_invisible_heavy_bh_a21c01_u
            bracerbracer_invisible_bms_archetype
            • + bracer_invisible_bms_heavy_bh_a21_guard
            • Material: bracer_invisible_heavy_bh_a21c01_u
            handhand_invisible_bms_archetype
            • + hand_invisible_bms_heavy_bh_a21_cover
            • Material: hand_invisible_heavy_bh_a21c01_u
            waistwaist_belt02_bms_archetype
            • + waist_belt02_bms_heavy_bh_a21_belt
            • + waist_belt02_bms_heavy_bh_a21_side
            • Material: waist_belt02_heavy_bh_a21c01_u
            legleg_invisible_bms_archetype
            • + leg_invisible_bms_heavy_bh_a21_lower
            • Material: leg_invisible_heavy_bh_a21c01_u
            bootboot_tall04_bms_archetype
            • + boot_tall04_bms_heavy_bh_a21_shinguard
            • Material: boot_tall04_heavy_bh_a21c01_u