1. Fähigkeiten
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. creature_triple_tongue_grapple

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tentacle

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Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tentacle
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2
tentacle
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3
tentacle
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  • [hidden] [2s]
    tentacleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Delay next ability by 2 Sek. (GCD)
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_tongue_grapple_cast, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Direction = Target
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 45

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    tentacleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 3
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_tongue_grapple, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    tentacleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2,3