Schallrakete
Schallrakete
Feuert eine Schallrakete ab, die die Bedrohung gegenüber allen aktuellen Gegnern sofort um einen moderaten Wert reduziert. Spielerziele verursachen <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang 30 % weniger Schaden, wenn sie nicht dich angreifen.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Taunt |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140905645817691078 |
Combat log ID: | 880189122805760 |
FQN: | abl. |
Star Wars name: | Schallrakete |
In anderen Sprachen: | Sonic Missile Missile sonique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. missile_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141036239884052381 FQN: abl. bounty_ hunter. sonic_ missile/21/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. sonic_attack. sonic_attack_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- 3
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET does not have 1 or more effects with the tag tag.abl.proficiency.armor.light applied by CASTER
Perform the following actions:
- Add effect #5 to TARGET from TARGET, Combat Math Only
- [6s]
Verspotten
Gezwungen, den Verspottenden anzugreifen.Slot: Debuff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. debuff. taunt Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If the Tech spell hit
- If TARGET is alive
- If TARGET is not a player
- If CASTER has an effect with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive applied by CASTER
- Can only be called by other effects
Global ID: 16141032941349167748 Combat log ID: 880189122806063 FQN: abl. bounty_ hunter. sonic_ missile/21/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6 Sek. - Play appearance epp.
trooper. , dependent on calling effectsonic_grenade. taunt
- [6s]
Verspotten
Verursacht weniger Schaden bei allen außer dem Verspottenden.Slot: Debuff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. debuff. taunt Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. taunt
- Max Stack Count = (int) 1
Conditions: - <
- If the Tech spell hit
- If TARGET is alive
- If TARGET is a player
- Can only be called by other effects
Global ID: 16141034040860795703 Combat log ID: 880189122806064 FQN: abl. bounty_ hunter. sonic_ missile/21/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsonic_grenade. taunt - Taunt Damage Reduce
- Amount Percent = (float) 0,3
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. missile_ ability Conditions: - If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive applied by CASTER
Global ID: 16141030742325915166 FQN: abl. bounty_ hunter. sonic_ missile/21/4 - 1
- When effect is applied
Override target to:
- Enemies List
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0,25
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [15s]
Schallrückstoß
Reflektiert den nächsten direkten Einzelziel-Angriff.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. buff. reflect_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141031841837539537 Combat log ID: 880189122806402 FQN: abl. bounty_ hunter. sonic_ missile/21/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. skill. sonic_rebounder. buff_target
- 2
- Before NPC with this effect takes damage without tags tag.
abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.itm. relic. onhit_ damage abl. that does not get redirected, not more than every 5 Sek.utility. is_ not_ reflectable
Override target to:
- Trigger Caster
Perform the following actions:
- Play appearance epp.
bounty_hunter. skill. sonic_rebounder. reflect_player - Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) true
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 6 - Remove this effect
- Before NPC with this effect takes damage without tags tag.
- [15s]
Auftragsmörder
Durch Bereichseffekte erlittener Schaden reduziert.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. missile_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek.
Conditions: - <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.powertech.advanced_prototype, dis.powertech.firebug)
- Is Discipline
Target overrides: - [target override] Caster
Global ID: 16141028543302659000 Combat log ID: 880189122806415 FQN: abl. bounty_ hunter. sonic_ missile/21/6 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for effects from tag tag.
abl. , decrease by 0,6utility. is_ aoe