1. Fähigkeiten
  2. bounty_hunter
  3. sonic_missile

Schallrakete

sonicmissle

Schallrakete

Feuert eine Schallrakete ab, die die Bedrohung gegenüber allen aktuellen Gegnern sofort um einen moderaten Wert reduziert. Spielerziele verursachen <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang 30 % weniger Schaden, wenn sie nicht dich angreifen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicmissle
Schallrakete
2
tauntVerspotten – Gezwungen, den Verspottenden anzugreifen.
3
tauntVerspotten – Verursacht weniger Schaden bei allen außer dem Verspottenden.
4
sonicmissle
Schallrakete
5
abl_bh_pt_sonic_rebounderSchallrückstoß – Reflektiert den nächsten direkten Einzelziel-Angriff.
6
battlefrenzyAuftragsmörder – Durch Bereichseffekte erlittener Schaden reduziert.
  • [hidden] [0s]
    sonicmissleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.sonic_attack.sonic_attack_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET, Combat Math Only
  • [6s]
    tauntVerspotten
    Gezwungen, den Verspottenden anzugreifen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
  • [6s]
    tauntVerspotten
    Verursacht weniger Schaden bei allen außer dem Verspottenden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
    • Taunt Damage Reduce
      - Amount Percent = (float) 0,3
  • [0s] [not displayed]
    sonicmissleEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [15s]
    abl_bh_pt_sonic_rebounderSchallrückstoß
    Reflektiert den nächsten direkten Einzelziel-Angriff.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.sonic_rebounder.buff_target
  • 2
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected, not more than every 5 Sek.

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.sonic_rebounder.reflect_player
    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6
    • Remove this effect