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Schlagfolge

abl_bh_me_blazing_barrels

Schlagfolge

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_blazing_barrels
Schlagfolge
  • [hidden] [2s]
    abl_bh_me_blazing_barrelsEffect #1

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • Is Enemy Number
        - Negated = (bool) false
        - Actor = (int) 3
        - Number = (int) 1

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • Is Enemy Number
        - Negated = (bool) false
        - Actor = (int) 3
        - Number = (int) 2

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • Is Enemy Number
        - Negated = (bool) false
        - Actor = (int) 3
        - Number = (int) 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • Is Enemy Number
        - Negated = (bool) false
        - Actor = (int) 3
        - Number = (int) 4

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bh_me_blazing_barrelsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.droid.acklay_droid.acklay_droid_ranged
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged