Mörsereinschlag
Mörsereinschlag
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16140916770775843484 |
Combat log ID: | 2915045843402752 |
FQN: | abl. |
Star Wars name: | Mörsereinschlag |
In anderen Sprachen: | Mortar Impact Impact de mortier |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [5s]
Effect #1Slot: Buff Duration: 5 Sek. On death: Effect is removed Tick rate: 1 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16141179060002115880 FQN: abl. exp. 01. makeb. environment. prototype. mortar_ impact_ ambient/10/1 - Set Duration
- 1
- When effect ticks the 3rd time
Only when the following conditions are met:
- If CASTER is not in combat
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141182358537006033 FQN: abl. exp. 01. makeb. environment. prototype. mortar_ impact_ ambient/10/2 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [hidden] [4s]
Effect #3
Vom Mörser anvisiertSlot: Debuff Duration: 4 Sek. On death: Effect is removed Tick rate: 1 Sek. (4 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have one effect from [You are hidden while still.]
[You are hidden while still.]
FQN: abl.exp.01.makeb.environment.prototype.area_stealth_bonus
- If TARGET is alive
- Can only be called by other effects
- If TARGET does not have one effect from
Global ID: 16141181259025372558 FQN: abl. exp. 01. makeb. environment. prototype. mortar_ impact_ ambient/10/3 - Set Duration
- 1
- When PC/NPC receives an effect from [You are hidden while still.], not more than every 1 Sek.
[You are hidden while still.]
FQN: abl.exp.01.makeb.environment.prototype.area_stealth_bonus
Perform the following actions:
- Remove this effect
- When PC/NPC receives an effect from
- 2
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,6
- Standard Health Percent Min = (float) 0,2
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. , dependent on calling effectmissile_blast. missile_blast_real