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  3. bounty_hunting
  4. crime_lords
  5. kreegan_ramar
  6. passive_barks

[passive_barks]

[passive_barks]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.event.bounty_hunting.crime_lords.mandalorian_bandit_leader

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_barks]
2
[passive_barks]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • Enemies List

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.kreegan_ramar.barks.bark_01, dependent on calling effect
  • 2
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Tag Exclusions = (string)
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 100
      - Rate Limit Interval = (time) 20 Sek.
      - Initial Delay = (time) 10 Sek.

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If a random chance of 30% is met

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.kreegan_ramar.barks.bark_02, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • <
        • If a random chance of 30% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.kreegan_ramar.barks.bark_03, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • <
        • If a random chance of 30% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.kreegan_ramar.barks.bark_04, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.kreegan_ramar.barks.bark_05, dependent on calling effect