1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_3
  9. air
  10. missiles

Mikro-Raketen

Mikro-Raketen

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Mikro-Raketen
2
Mikro-Raketen
  • [hidden] [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.micro_missiles.cast_instant, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) true
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 1
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0