Durchschlagender Hieb
Durchschlagender Hieb
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 2.4.0 |
Global ID: | 16140924452543050833 |
Combat log ID: | 3286874047119360 |
FQN: | abl. |
Star Wars name: | Durchschlagender Hieb |
In anderen Sprachen: | Sweeping Slash Volée de coups |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0.5s]
Effect #1Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.operation. oricon. fortress. droid_ general. direct_ attack abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek.
Global ID: 16140953703130395306 FQN: abl. operation. oricon. fortress. boss. droid_ general. droid_ general. aoe_ slash/14/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. droid_general. melee. sweeping_slash. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. droid_general. melee. sweeping_slash. target
- 3
- When effect expires
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. droid_general. melee. sweeping_slash. target