Schusshagel
Schusshagel
Eigenschaften
Type: | active |
Activation time: | 6 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140925476074359381 |
Combat log ID: | 1677919168495616 |
FQN: | abl. |
Star Wars name: | Schusshagel |
In anderen Sprachen: | Hail Of Bolts Avalanche de tirs |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: during channel (6 Sek.) On death: Effect is removed Tick rate: 1 Sek. (6 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141113528986227991 FQN: abl. npc. ability. cannon. hail_ of_ bolts/2/1 - 1
- When channel finished
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. hail_of_bolts. end
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141116827521108734 FQN: abl. npc. ability. cannon. hail_ of_ bolts/2/2 - 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Direction = Forward
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 30
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
trooper. hail_of_bolts. hit - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,13
- Standard Health Percent Min = (float) 0,12
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged