1. Fähigkeiten
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_event_3
  8. droid_knockup_attack

Impulsschlag

backflips

Impulsschlag

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.exp.macrobinoculars.roth.adaptive_assassin_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Impulsschlag
2
thrownGeworfen – Am Boden und handlungsunfähig.
  • [0s] [not displayed]
    backflipsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Delay next ability by 1.5 Sek. (GCD)
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 4m
      - Angle = (float) 170

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.double_strike_impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,11
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    thrownGeworfen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,2, 75° pitch, 0° yaw
    • Stun the TARGET