Kampfmodus
Kampfmodus
Wachsam und kampfbereit.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140934319503786448 |
Combat log ID: | 800616263712768 |
FQN: | abl. |
Star Wars name: | Kampfmodus |
In anderen Sprachen: | Combat Mode Mode combat |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [1s]
KampfmodusSlot: Buff Duration: 1 Sek. On death: Effect persists # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141118836455702612 FQN: abl. world_ design. flashpoint. flavor. enemy. combat_ mode/0/1 - Set Duration
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141117736944076521 FQN: abl. world_ design. flashpoint. flavor. enemy. combat_ mode/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- Has Melee Weapon
- Negated = (bool) false
- Actor = (int) 2
Perform the following actions:
- Switch Weapon Mode
- Mode = (int) 2 - Draw Weapon
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has a ranged weapon equipped
Perform the following actions:
- Switch Weapon Mode
- Mode = (int) 3 - Draw Weapon