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  3. flashpoint
  4. star_fortress
  5. boss
  6. expert_boss
  7. overload_ring_03

Überlädt

slicing

Überlädt

Eigenschaften

Conditions

Metadaten

Users

Triggered by clicking on (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
slicing
Überlädt
2
slicing
Überlädt
3
slicing
Überlädt
4
slicing
Überlädt
5
slicing
Überlädt
6
forcesuppressionPhotovoltaische Restenergie – Immun gegen Schaden und alle Kontrolleffekte.
7
slicing
Überlädt
8
slicing
Überlädt
  • [hidden] [does not expire]
    slicingEffect #1

  • 1
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ChannelStarted
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook CheckChannel
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.placeables.flashpoint.star_fortress.boss.solo_boss.typing_data_core_end, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    slicingEffect #3

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​solo_boss.​successful_slice

    Perform the following actions:

    • Execute hydra hook SliceFailed
  • [hidden] [6s]
    slicingEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [30s]
    forcesuppressionPhotovoltaische Restenergie
    Immun gegen Schaden und alle Kontrolleffekte.

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ShieldBrokenBark (object self = Target)
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shield_charge_cancel, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook RunAway (object self = Target)
    • Exit Combat
  • [hidden] [4s]
    slicingEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shield_charge_cancel_stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shield_charge_cancel_stun_end, dependent on calling effect
  • [0s] [not displayed]
    slicingEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shielded.small_round_gtaoe_hit, dependent on calling effect
    • Instantly kill the TARGET