1. Fähigkeiten
  2. itm
  3. relic
  4. onhit
  5. absorb_shield
  6. rating
  7. 298

Absorptionsschild

spiritarmor

Absorptionsschild

Eingehende Angriffe haben eine Chance von 30%, einen Absorptionsschild zu gewähren, der den Anwender bis zu <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang vor <<3>> Schaden schützt. Dieser Effekt kann <<2[dauerhaft/nur einmal pro Sekunde/nur einmal alle $d Sekunden]>> auftreten.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spiritarmor
Absorptionsschild
2
spiritarmorAbsorptionsschild – Absorbiert Schaden.
3
spiritarmor
Absorptionsschild
  • [hidden] [does not expire]
    spiritarmorEffect #1

  • 1
    • Before NPC with this effect takes damage, not more than every 40 Sek. (30% chance), delayed by 30 Sek.

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​lockout.​absorb_shield applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    spiritarmorAbsorptionsschild
    Absorbiert Schaden.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 75
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,243075
      - Standard Health Percent Min = (float) 0,243075
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [40s]
    spiritarmorEffect #3